AI is deplorably broken and will not function (even when commanded to do so) in the campaign. Achieving victory in the campaign is repetitive as the criteria for completion is always the same - meet target at action point, shoot, fly to exit point. Not to mention, repetitive flight paths/objectives.
Il 2 sturmovik 1946 review series#
The "campaign" is a slightly-more-advanced Quick Mission Builder, is not dynamic and completely lacks any form of historical/squadron-based immersion - the only difference QMB and the "campaign" is that AI are placed on the map for you and you are dealt a very generic, repetitive series of missions/briefings that have no effect on the outcome of the battle.
Il 2 sturmovik 1946 review simulator#
The simulator is built around a terrible and embarrassing XP system designed to make you toil away to unlock standard loadouts. The damage model is absolutely horrendous and is built primarily around HP counters and badly modeled break-points, black 2D holes on the wings, no spars in the wing, hitboxes, etc. Second to that, there is no transparency in the documentation used to draw the conclusion on why the VVS historically overperform and don't suffer from production quality issues like it should be modeled, but any changes in flight modeling initiated by the community requires complete disclosure of sources and a whole lot of tooth pulling. On the foundation: The feeling of flight is well captured with the Digital Nature engine, but some of the nuances in flight modeling are questionable at best and are hotly (and normally, unprofessionally) contested by the developer. This rendition of IL-2 has a long, long way to go before I would suggest it for purchase by a hardcore simulation fan but I would likely This rendition of IL-2 has a long, long way to go before I would suggest it for purchase by a hardcore simulation fan but I would likely recommend it if you are a casual gamer just getting in to the genre.
Leaving me no choice but to give it a disappointed 7 of 10, of what otherwise would have been a 9.
Worst yet, is that up to this point they had all the ingriedients of a blockbuster return of the "legendary series", but muffed the ball on the 2 yard line. This design decision leaves a very schizophrenic taste in many a consumers mouths. It has dragged the MP community kicking and screaming into an environment they would rather not be in, and indeed many have just forgone the purchase of the sim/game to avoid the grind style of play of an MMO in a game that has admittedly rebuked (by the devs) that they are not an MMO. 1CGS has elected to force the sims content (weapons, mods, and paint jobs) to be unlocked before it can be used in Multi-player. A War Thunder-esque XP unlock system that, left in Single player would make sense (though its wrapped up in a sub-par campaign system). Where this GAME goes off the rails is its design decisions. The sim aspects of this product excell! The feeling of flight, the faithful recreation of the period Fighters and bombers is excellent, the The sim aspects of this product excell! The feeling of flight, the faithful recreation of the period Fighters and bombers is excellent, the FM/DM all top notch.